WARFALL II [MOVED] See Warfall for update, link below
A downloadable game
THIS PROJECT HAS MOVED
The discard system is now the official standard mode for the Main game
CLICK HERE TO DOWNLOAD THE DEFINITIVE WARFALL EDITION AT:
https://strike-forge-games.itch.io/warfall
Warfall 2 is a strategic, miniature-agnostic skirmish game that replaces dice rolling entirely with a deep, card-driven core mechanic. Manage your hand to determine initiative, movement, attacks, and defense, all within a gritty, crusader-Inspired world where captains call upon ''miracles'' to affect the battle
Available for 1-2 players, featuring both classic PvP and a unique AI-driven solo/co-op battle mode.
www.youtube.com/channel/UCZpCPJ6QwDeCKpEnvKp8P3w/
Key features:
- Unique Card-Driven mechanics: All core actions are resolved by playing cards, removing luck for calculated strategy. Cards even serve as the physical measurement tool for movement. Dice are only used to keep track of damage and conditions.
- Deep unit Customization: Utilize a robust points-based system to calculate your own mini's stat based on visible equipment (swords, shield, etc.), allowing you to use miniatures from any era or genre.
- Tactical depth: Features a ''push-your-luck'' blind bidding initiative sytem that ensures every turn is tense
- Flexible gameplay modes: Play against a friend in a classic skirmish, or dive into the unique AI-driven solo/co-op battles with progressive difficulty and unit recruitment.
- Free Print-and-Play: Download all necessary right now for free!
Detailed mechanics & how to play
For those who want to understand the engine under the hood, here is a detailled breakdown of how Warfall 2 plays
Building your Warband and the battlefield
Warband construction: Each player builds a 30-point warband using pre-made unit cards or the custom unit creation system (see below)
Terrain setup:A 2 x 2 map is created using 3D models or terrain cards (dunes, walls, tents, etc.)
Deployment: Players alternate deploying units until all units are on the board. Units of the same warband must be on each corner and equidistant from each other.
Starting hand: Both players draw 7 cards
Core mechanic: Playing cards
Every action in Warfall 2 is driven by playing up to two cards from your hand.
- Playing cards: Play up to two cards when determining initiative, movement, attack, and defense
- Numbered cards are worth 1. Figure cards 2, jokers 3
- Suits: Spades: + attack, clubs: + move, Diamonds: + initiative or bolster, Hearts: + defense or guard
- Calculations: Playing a pair adds +2 to the final value
- The cards' total value is added to the activating unit's base stat value for the action (stats range from 0 to 5) to get the total action value.
- Important action rule: You must first discard a card to perform an action. Discard two cards to repeat the same action
Turn structure:
1. Initiative step (blind bidding): Players secretly assign 1-2 cards to each unit they control (you can use a top-deck card for initiative only instead)
Reveal cards simultaneously: Add card values to the unit's base initiative stat.
Crucial: After resolving initiative, players draw back to 7 cards in hand
2. Activation step: Units activate in order from the highest to lowest initiative value.
Units can Wait (pass) or Activate. The lowest initiative unit must activate if all others pass.
When activating, actions include:
- Move: Gain movement points (MP) equal to the played cards + Move stat. Use the short edge of a playing card as your 2 MP ruler. MP are used to nock arrows, reload, loot, etc.
- Bolster: Play cards to add a token, draw extra cards next activation
- Guard: Play cards to add a token, remove a token for a +1 defense
- Focus: Draw 3 cards, then discard 3 cards
- Attack:Attacker plays cards + Attack value. Defender plays cards + defense value
Combat & damage:
Attack>Defense = Damage suffered (track with red D6s)
Defender moves back 2 MP (or suffers -1 defense if unable/unwilling)
Equals or exceeds toughness = Unit killed
Attacker can choose to follow 2 MP to maintain melee range
3. Ending activation: Do actions until you are out of cards or decide to end your activation. The controller and his opponents draw back to 7 cards in hand.
- Go to the unit with the highest initiative value. The controller decides if he waits or activates.
4. End of turn: When all units have activated, go back to the initiative step and repeat until one side achieves the win conditions based on the chosen scenario.
The custom unit creation system
Go beyond the pre-made cards. Warfall 2 is a miniature-agnostic and features a robust, point-based system to bring your own collection to life.
Allocate points based on your model's visible equipment and race.
Base average human-sized stat Block (5 points): 1 Attack, 1 Defense, 3 Move, 3 initiative, 6 toughness
Equipment examples:
Sword: +2 attack, on dmg: replenish
Shield: +1 defense (front arc only), -1 move, -1 initiative
WTCC gear, etc.: Stats provided in the PnP files
This system allows you to build thematic warbands spanning fantasy, historical, and sci-fi genres.
Custom mini stat allocation: If you want to take your minis and give them stats and abilities based on their equipment instead of using the pre-made unit cards, here is an example:
Battle against the AI: Here is an example of an infiltration mission against the AI.
Download & print instructions:
To play, you need:
- A standard 52-card deck (+jokers) for each player (including the AI)
- Download the PnP units
- Download the terrain cards or use your own 3D models
- You own minitatures
- A few D6 dice to keep track of damage, bolster, guard and conditions
- A video tutorial is available to make learning even easier.
Credits:
Design & Development: Benoit Plante
Artist: Saad Irfan
This is an early version of Warfall. The rules are complete and playable, but the game is still undergoing balance adjustments, wording refinements, and visual polish.
Work in Progress: Open to feedback! Constructive and courteous comments help improve the game. Estimated final release date: 2026.
Join the community on discord to give feedback and optimize the game:https://discord.gg/RyXR8WKY
Legal disclaimer: Warfall is an independent, fan-friendly tabletop game. It is not affiliated with, endorsed by, or associated with any miniature or game company. Players are encouraged to use their personal miniature collection under fair use. All rules, archetypes, and materials provided are original creations unless otherwised stated. For non-commercial, personal use only.
| Updated | 2 days ago |
| Status | In development |
| Category | Physical game |
| Author | pbp |
| Genre | Card Game |
| Tags | Board Game, Print & Play, Tabletop, War |
| Average session | About an hour |
| Languages | English |
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