A downloadable game

Check out Warfall 2: https://strike-forge-games.itch.io/warfall-ii simpler and faster, less managing of actions

Warfall is a fast-paced, tactical, print-and-play skirmish card game for 1-2 players. Designed to let you build armies using the miniatures you already own, Warfall offers an unmatched freedom and tactical variety. Whether you are fielding cybernetic soldiers, medieval knights or post-apocalyptic survivors, you can create a legal, balanced warband in minutes using our archetype cards or customize each of your mini's stats. 

In Warfall, your playing cards are the core mechanic. Use cards to attack, defend, determine initiative, move, and measure. The dice are used to keep track of damage and conditions. 

Choose between a standard poker deck or our immersive, themed Warfall deck (included free)

No Rulers. Just cards and war. One deck to rule your warband. 

Player modes 

  • Duel (1v1): Challenge a friend in a fast and brutal skirmish of wits, card management, placement and risk.
  • Solo play (1 player): Take on tactical missions against the Warfall AI system.
  • Adventure mode (1 player): Explore an open world map, deal with events, fight, gain money to recruit new units until you are ready to take on your purpose (kill a boss, loot a dungeon, etc.)

Game structure:

Playing cards: 

  • You play cards from your hand to attack, defend, move, and determine initiative
  • Each unit has different values in these aspects and unique abilities
  • Play one main card from your hand; you may combine with other cards in your hand, or from the top of your discard pile of the same suit or value to boost the main card's value, up to your unit's combo limit in the aspect. (2-10, J=11, Q=12, K=13, A=14, J=15)
  • You can play any card for any aspect, but Spades apply +2 to attack, Hearts: +2 to defense, Diamonds: +2 initiative, Clubs: +2 move

Setup:

  • Choose an era to play in (Fantasy, medieval, post-apocalyptic, cyberpunk, etc.)
  • Each player builds a 30-point warband using pre-made unit cards and matches minis OR chooses minis he owns, and based on the miniature's equipment, using a chart, he determines its aspects' combo limits and chooses its abilities.
  • Build a 2 x 2 up to a 3 x 3 battlefield that inspires you using terrain (or cards standing as terrain)
  • Each player draws 7 cards from his deck (You may use the Warfall custom decks or standard poker cards)

Phases:

Initiative phase

  • Players play cards face down up to their unit's initiative value next to each of their units.
  • Reveal all the initiative cards
  • Each player draws back to 7 cards.

Activation phase

  • Starting with the unit with the highest initiative value, that unit receives 3 actions + #bolsters - # fatigue, and then the player decides if he waits or activates the unit.
Waiting: If the player waits, go to the next highest initiative card, that unit receives its actions, then decide if it waits or activates; repeat until one unit activates (lowest must activate)

Activating: The unit removes his guard tokens and spends his actions, but repeating the same action costs more (First attack costs 1 action, 2nd attack costs 2 actions, etc)

A unit can move, attack, bolster, guard, loot, reload, and focus during its activation

  • Move: Play cards up the activating unit's move combo limit to receive the value in movement points (MP). 5 MP is the short side of a poker card, OR 2 MP for a hex or square grid if you use pre-made maps.
  • Attack: Play cards up to the attacking unit's combo limit, the defender plays cards up to its defense combo limit; the difference is the damage. If the unit suffers damage equal to its toughness, it dies. The attacks use back arc and flanking tactics. The defender, must move back 2MP;  if he cannot or will not, apply -1 to his defense value, the attacker may follow. This creates movement and causes players to take advantage of the terrain to put an enemy in a bad position where he cannot move back.
  • Bolster: Gain an extra action next activation
  • Guard: Gain a guard token, remove it to apply + 1 to a defense card played
  • Focus: Draw 2 cards, then discard 2 cards OR discard X cards and draw X cards. Lets you rearrange your hand
  • Loot: Killed units remain on the battlefield, any adjacent unit may loot it, roll on a random table to find consumables (Ex: bandages to heal yourself, or poison to apply to your weapons, etc.). Remove the killed mini after. 
  • Reload a weapon
  • Want to do more than your 3 actions, gain fatigue for each extra action spent. Each fatigue applies -1 to the cards played until your next initiative

When you decide to end your unit's activation, declare it so:

  • Remove the initiative card assigned to it 
  • Place it on top or at the bottom of your discard pile, 
  • The controller and his opponent draw back to 7 cards 
  • Go back to the unit with the highest initiative card and repeat all units have activated

When all units have activated:

  •  The turn ends, go back to the initiative phase
  • Repeat until one side achieves the win conditions

Warfall adapts to how you want to play, casual or competitive, solo or with friends, quick fights or extended campaigns. 

This is an early version of Warfall. The rules are complete and playable, but the game is still undergoing balance adjustments, wording refinements, and visual polish.

Getting started: Download the two-page rule book and the fantasy & campaign units

A video tutorial is available to make learning even easier. 

Work in Progress: Open to feedback! Constructive and courteous comments help improve the game. Estimated final release date: 2026. 

Join the community on discord to give feedback and optimize the game:https://discord.gg/ZshMW7A5MZ

UPCOMING (in development): Campaign: Warfall will soon introduce a narrative-driven open world campaign mode (1-2 players)

  • Undertake contracts and story missions using a choose-your-own adventure format
  • Experience fail-forward storytelling
  • Earn gold to by better gear, food, or recruit new units in your warband
  • Gain experience to acquire new abilities
  • Shop, gamble, bet, purchase buildings in different cities, each with unique price and interactions
  • Manage your warband's resources like food and gold, while exploring
  • Deal with random events occurs as you travel.

Fail too many missions and your campaign may end in defeat-but redemption is possible. Every choice leads you closer to glory...or collapse. 

Artist: Saad Irfan

Legal disclaimer: Warfall is an independent, fan-friendly tabletop game. It is not affiliated with, endorsed by, or associated with any miniature or game company. Players are encouraged to use their personal miniature collection under fair use. All rules, archetypes, and materials provided are original creations unless otherwised stated. For non-commercial, personal use only. 

Strike forge games
Updated 10 days ago
StatusIn development
CategoryPhysical game
Publisher
Release date Aug 02, 2025
Authorpbp
GenreAction, Adventure, Card Game, Strategy
TagsCharacter Customization, Fantasy, Print & Play, Singleplayer, Swords, Tabletop
Average sessionA few hours
LanguagesEnglish

Download

Download
WARFALL play card deck AI back.pdf 769 kB
Download
WARFALL play card deck moon back.pdf 767 kB
Download
WARFALL play card deck cross back.pdf 773 kB
Download
WARFALL new adventure mode with locations and world map.pdf 6.8 MB
Download
WARFALL new appendix 1.1.pdf 2.4 MB
Download
WARFALL new rules 1.04 adjusted AI.pdf 4.2 MB
Download
WARFALL TWO PAGE RULEBOOK conditions & tutorial.pdf 596 kB
Download
WARFALL - fantasy, campaign, custom archetype units.pdf 1.5 MB

Install instructions

  • For a quick setup print the two-page rulebook 
  • Print the unit cards. 
  • The custom Warfall cards are optional; they are just for looks. You can use standard playing cards. 
  • To play the adventure mode: You will need to print the adventure warband sheet, the location book, and the campaign archetypes. 





Development log

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Comments

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Also, there is a tutorial at the end of the rulebook to jump straight to gameplay. Let me know if it is helpful. Thanks.

Just a quick follow-up from yesterday's post- Thanks again to everyone who downloaded Warfall. If you've read through the rulebook or played a game, I'd love to know: 

Where the fatigue or combo mechanics clear?

Did you find the card-based system easy to follow?

I have a tutorial in the rulebook, but it is at the end. I am working to do a quick start guide to let players dive in, so feedback is great right now. 

You can reply here or join the discord (see in the description)

Thank you. 

Strike Forge games

(1 edit)

Thanks so much for everyone who's downloaded Warfall so far - It means a lot! If you've had a chance to read through or play, feel free to let me know:

Where the rules clear ?

Are there mechanics you'd like better explained

Any early thoughts or confusions?

And if you are interested in chatting more or sharing your warband, you can join the https://discord.gg/H8yMtrP5 too.

Happy wargaming!

Over 100 downloads! Thanks for everyone who's tried Warfall!

I'd love your feedback on the rulebook or any thoughts on the card mechanics. Join the discord or leave a comment - even short impressions are super helpful.