WARFALL: Realms at war - PvP & PvE Card-driven skirmishes & campaign
A downloadable game
Warfall is a fast-paced, tactical, print-and-play skirmish card game for 1-2 players. Designed to let you build armies using the miniatures you already own, Warfall offers an unmatched freedom and tactical variety. Whether you are fielding cybernetic soldiers, medieval knights or post-apocalyptic survivors, you can create a legal, balanced warband in minutes using our archetype cards or customize each of your mini's stats.
In Warfall, your playing cards are the core mechanic. Use cards to attack, defend, determine initiative, move, and measure.
- Unique Card-Driven mechanics: All core actions are resolved by playing cards, removing luck for calculated strategy. Cards even serve as the physical measurement tool for movement. Dice are only used to keep track of damage and conditions.
- Tactical depth: Features a ''push-your-luck'' blind bidding initiative system that ensures every turn is tense.
- Fast and easy to setup: Grab some poker cards, minis, dice, the 2-page rulebook, and you are set to go.
No Rulers. Just cards and war. One deck to rule your warband.
Player modes
- Duel (1v1): Challenge a friend in a fast and brutal skirmish of wits, card management, placement, and risk.
- Solo play (1 player): Take on tactical missions against the Warfall AI system.
Game structure:
Playing cards:
- You play cards from your hand to attack, defend, move, and determine initiative
- Each unit has different values in these aspects and unique abilities
- Numbered cards are worth 1. Figure cards 2, jokers 3
- Suits: Spades: + 1 attack, clubs: + 1 move, Diamonds: + 1 initiative, Hearts: +1 defense
- Playing a pair adds +2 to the final value
- The cards' total value is added to the activating unit's base stat value for the action (stats range from 0 to 5) to get the total action value.
Setup:
- Choose an era to play in (Fantasy, medieval, post-apocalyptic, cyberpunk, etc.)
- Each player builds a 30-point warband using pre-made unit cards and matches minis OR chooses minis he owns, and based on the miniature's equipment, using a chart, he determines its aspects' value and chooses its abilities.
- Build a 2 x 2, 2x3, or a 3 x 3 battlefield that inspires you using terrain (or cards standing as terrain)
- Each player draws 7 cards from his deck
Phases:
Initiative phase
Players play cards face down up to their unit's initiative value next to each of their units.
- Reveal all the initiative cards
- Each player draws back to 7 cards.
Activation phase
- Starting with the unit with the highest initiative value, the player decides if he waits or activates the unit.
Activating: The unit removes his guard tokens, draw a card for each bolster token assigned to him, then activates. To do an action, you first have to discard a card from your hand, and if you repeat the same action, you have to discard 2 cards, etc.
A unit can move, attack, bolster, guard, loot, reload, and focus during its activation
- Move: Play cards up the activating unit's move combo limit to receive the value in movement points (MP). 2 MP is the short side of a poker card, OR for a hex or square grid if you use pre-made maps. Movement points are used to nock arrows (1 MP), loot (4MP) an adjacent lootable terrain to receive a random consumable item or buff, reload (3MP), switch items (1 MP), etc.
- Attack: Play cards up to the attacking unit's combo limit, the defender plays cards up to its defense combo limit; the difference is the damage. If the unit suffers damage equal to its toughness, it dies. The attacks use back arc and flanking tactics. The defender, must move back 2MP; if he cannot or will not, apply -1 to his defense value, the attacker may follow. This creates movement and causes players to take advantage of the terrain to put an enemy in a bad position where he cannot move back.
- Bolster: Play cards worth 2+, affinity with diamonds: Draw an extra card during your next activation
- Guard: Play cards worth 2+, affinity with hearts, remove it to apply + 1 to a defense card played
- Focus: Draw 3 cards, then discard 3 cards
When you decide to end your unit's activation, declare it so:
- Remove the initiative card assigned to it and place it/them in your discard pile
- The controller and his opponent draw back to 7 cards
- Go back to the unit with the highest initiative card and repeat all units have activated
When all units have activated:
- The turn ends, go back to the initiative phase
- Repeat until one side achieves the win conditions
Warfall adapts to how you want to play, casual or competitive, solo or with friends, quick fights or extended campaigns.
This is an early version of Warfall. The rules are complete and playable, but the game is still undergoing balance adjustments, wording refinements, and visual polish.
Getting started: Download the two-page rule book and the units
A video tutorial is available to make learning even easier.
Work in Progress: Open to feedback! Constructive and courteous comments help improve the game. Estimated final release date: 2026.
Join the community on discord to give feedback and optimize the game:https://discord.gg/ZshMW7A5MZ
Campaign: Warfall campaign is a massive, narrative-driven, fail-forward open world co-op PvE campaign for 1-2 players.
- Undertake up to 43 contracts and 9 stories using a choose-your-own adventure format where your decisions and successes in battle will shape your own personal story. Will you end up as the King, a slave on a pirate boat, or worse?
- Contracts include Boss battles, dungeon crawls, infiltration, extraction, assassinations, explorations, etc.
- Experience the unique trap mechanics, adding a layer of threat and strategy to the battle maps
- You are free! Travel where you want, do what you want! Attack merchants, or steal for extra gold, but you might suffer the consequences.
- The test system uses a blackjack-inspired mini-game mechanic
- Experience fail-forward storytelling
- Earn gold to buy better gear, assets, train, or recruit new units in your warband
- Shop, gamble, bet on arena fights, purchase assets in different cities, each with unique interactions, contracts, and stories
- Manage your warband's resources like food and gold, while exploring
- Deal with random events as you travel
Fail too many missions and your campaign may end in defeat-but redemption is possible. Every choice leads you closer to glory...or collapse.
Artist: Saad Irfan
Legal disclaimer: Warfall is an independent, fan-friendly tabletop game. It is not affiliated with, endorsed by, or associated with any miniature or game company. Players are encouraged to use their personal miniature collection under fair use. All rules, archetypes, and materials provided are original creations unless otherwised stated. For non-commercial, personal use only.
| Updated | 2 hours ago |
| Status | In development |
| Category | Physical game |
| Publisher | |
| Release date | Aug 02, 2025 |
| Author | pbp |
| Genre | Action, Adventure, Card Game, Strategy |
| Tags | Character Customization, Fantasy, Print & Play, Singleplayer, Swords, Tabletop |
| Average session | A few hours |
| Languages | English |
Download
Install instructions
FOR 1v1 PVP or PVE MODES:
- For a quick setup, print the 2-page rulebook or the rulebook
- Print the unit cards OR To take a mini you own and give it stats: in that case print the custom warband book & the blank unit cards at the end of the unit cards
- EXTRA: I have provided the terrain cards if you wish to use them instead of 3D terrain
FOR THE CAMPAIGN: To play the PvE 1 or 2 player co-op campaign:
- Print all the documents for the 1v1 mode (Rulebook, unit cards, custom warband book, and terrain cards)
- Print the Campaign rulebook
- Download the Campaign contracts & stories (keep on a tablet)
- Print the Campaign World map (recommended print on a 11x17 sheet)
- Print the Campaign warband sheet/Contract log for each player
Development log
- WARFALL - The massive co-op campaign is now live23 hours ago
- WARFALL - depleted deck rules added11 days ago
- WARFALL - AI errata - upcoming campaign mode12 days ago
- WARFALL - Custom warbands update19 days ago
- WARFALL 2026 - The strategic evolution - optimized mechanics21 days ago
- WARFALL - new Fog of war mode - Adjusted custom warbands24 days ago
- WARFALL 1 & 2 update - merger of systems under Warfall 126 days ago








Comments
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Also, there is a tutorial at the end of the rulebook to jump straight to gameplay. Let me know if it is helpful. Thanks.
Just a quick follow-up from yesterday's post- Thanks again to everyone who downloaded Warfall. If you've read through the rulebook or played a game, I'd love to know:
Where the fatigue or combo mechanics clear?
Did you find the card-based system easy to follow?
I have a tutorial in the rulebook, but it is at the end. I am working to do a quick start guide to let players dive in, so feedback is great right now.
You can reply here or join the discord (see in the description)
Thank you.
Strike Forge games
Thanks so much for everyone who's downloaded Warfall so far - It means a lot! If you've had a chance to read through or play, feel free to let me know:
Where the rules clear ?
Are there mechanics you'd like better explained
Any early thoughts or confusions?
And if you are interested in chatting more or sharing your warband, you can join the https://discord.gg/H8yMtrP5 too.
Happy wargaming!
Over 100 downloads! Thanks for everyone who's tried Warfall!
I'd love your feedback on the rulebook or any thoughts on the card mechanics. Join the discord or leave a comment - even short impressions are super helpful.